Wednesday, June 20, 2018

It's Been A While

It's been a while since I've posted, but thought I'd write an update since the blog still gets views regularly. I'll give a brief overview of what I consider to be the best deck since the last few expansions have come out and will go more in depth into it and some others if there is interest in the comments. I'll begin with the deck:

Trick Shovel Lock

Image result for sableye sfImage result for the rocket's trapImage result for trick shovelImage result for lysandre's trump card

Sample Decklist:

1 Sableye SF

4 Trick Shovel
4 The Rocket's Trap
4 Item Finder
4 Junk Arm
4 Professor Oak
4 PokeDrawer+
4 PokeHandy910is
4 Trainers' Mail
4 Bill's Teleporter
4 Blaine's Last Resort
4 Skyla
2 Acro Bike
2 Lysandre's Trump Card
2 Space Center
1 Hypnotoxic Laser
1 Rocket's Sneak Attack
1 Red Card
1 VS Seeker
1 Dowsing Machine
1 Silent Lab
1 Holon Circle
1 Cessation Crystal

1 Special Darkness Energy

Description: 

The point of this deck is to control what cards your opponent has in play. Because Sableye is the only Pokemon in the deck, you are guaranteed to go first if your opponent doesn't have a Sableye and guaranteed to have a 50/50 chance of going first if they do. On the first turn, you must use The Rocket's Trap, Rocket's Sneak Attack, and Red Card to reduce your opponent's hand to zero cards or ensure that everything in their hand is useless. Afterward, on the first and every subsequent turn, you must use Trick Shovel to discard cards off the top of their deck until they are left with nothing good. Meanwhile, the Hypnotoxic Laser and Special Darkness Energy are used in conjunction with Sableye to kill their Pokemon. The Lysandre's Trump Card keeps you from running out of cards. The Item Finder, Junk Arm, and Dowsing Machine let you reuse Trick Shovel (or other cards if need be). Skyla and Space Center are there as techs against an opposing Spiritomb. VS Seeker can be used to get Lysandre's Trump Card Back. Silent Lab prevents troublesome abilities such as Oranguru or Unown, Holon Circle prevents troublesome attacks such as Gastly, and Cessation Crystal prevents troublesome Pokemon Powers. Everything else is used for draw power.
Some other possibilities include Rotom Dex so you can run less Lysandre's Trump Card and improve consistency getting Silent Lab, etc., Expert Belt to do more damage, Scott as a replacement for Skyla, Ghetsis or Delinquent to aid in narrowing down the opponents hand, and other draw cards (e.g. Misty's Wrath). I have also seen Lysandre used as a way to swap the opponent's Spiritomb and Brigette along with more Sableye if the opponent somehow gets a way to damage your Sableye, but in my experience, few decks will leave you the opportunity to use Lysandre and Holon Circle will generally prevent the need to pull out more Sableye.

Some Further Notes

While the above deck seems to be practically unbeatable right now, there are some other comparable decks in the unlimited format. These include Kabutops MD which tries to get Kabutops active, locking items for both players, Walrein ex which tries to repetitively evolve and devolve Walrein ex from a Sealeo gotten out from an Archie's Ace in the Hole which locks all trainers for the opponent. I don't see it as especially viable anymore, but some decks including Porygon2 using either Seeker and a Pokemon like Shiftry or Lysandre's Trump Card with PokeBlower+ or Missing Clover, etc. still exist. Some of the above decks also use the new Cradily card which can actually get out Stage 2 Pokemon without needing their basics (allowing you to stay consistent). Note that every good deck will contain no or almost no basic Pokemon other than Sableye, Spiritomb, and Ditto. Spiritomb can, however, easily be countered by Scott/Skyla + Space Center, and Ditto never provides more consistency than your opponents. Very rarely decks centered around Trevenant are also seen. Older decks like Rhyperior Mill, Blastoise/Emboar/Magnezone + Forretress Donk, Crobat G, Dark Vileplume, Muk ex, Muk Fossil, Holon Lock, Aggron ex/Archeops, etc. are still occasionally seen but have become much, much less consistent since decks like the one listed above exist and will start with Sableye every game and Abilities have emerged as a mechanic. If there's any interest in me detailing some of the previously mentioned decks or providing decklists, let me know in the comments. I'll see what I can post within the next month or two if I have time. As always, thanks for reading!

4 comments:

  1. Nice article,I would definitely love to see some of the decklists for the abovementioned decks, as my friends and I are very much into Unlimited, but have a very hard time finding content for it.

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  2. I do like to see people exploring Unlimited format however looking at this deck if you're using Trick Shovel to control the opponents cards and putting the more favourable cards into the discard, playing Lysandre's Trump Card just puts them all back into their deck and basically makes you have to do all of that work again.

    Also if the opponent is playing any of the FTK variants then giving them a turn loses them the game unless you manage to mill their own Lysandre's Trump Card.

    2 of the new Unown from Lost Thunder make for good Unlimited FTK decks, one if it is active and there are 66 damage counters on your benched Pokemon you win the game and the other that I'm currently playing, if it's active and you have 35 or more cards in your hand you win the game, I'm playing Magnezone (can also use Emboar/Blastoise), Espeon from Aquapolis and promo Shucle to draw the entire deck, it's really fun.

    A couple of other decks are the Shiftry deck that was legal in Expanded for a while and can be run for Unlimited (although quite unreliable) and for anyone allowing Japanese cards the Masaki vending promo Gengar also works the same and also Aggron from Dragons Exalted to mill 3 cards each time you evolve into it.

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  3. You're correct that using Lysandre's Trump Card requires you to do all the work again, however you are winning the game through knocking out all of their Pokemon which is extremely doable for most, if not all decks. You don't lose to donk (FTK) decks because all of those decks, including the ones that you mentioned, are forced to run some useless cards in terms of drawing or searching (e.g. stadiums, energy, tech cards, evolved Pokemon, etc.) Some people prefer to run Expert Belt and extra copies of Hypnotoxic Laser to improve consistency on that front. The reason this deck has a positive matchup against the ones you mentioned is that it can always start first or tie for a coin flip since the only basic Pokemon are Sableye. I am planning to make a post about a couple of the other decks you mentioned in another update of where the format is at. Thanks for reading, and I hope my explanation has been sufficient.

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